Delegate GraphEdit.ConnectionToEmptyEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionToEmpty event of a GraphEdit class.
public delegate void GraphEdit.ConnectionToEmptyEventHandler(StringName fromNode, long fromPort, Vector2 releasePosition)
Parameters
fromNode
StringName- Represents the method that handles the event of a class.
fromPort
long- Represents the method that handles the event of a class.
releasePosition
Vector2- Represents the method that handles the event of a class.
Constructors
ConnectionToEmptyEventHandler(object, IntPtr)
public ConnectionToEmptyEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, Vector2, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, Vector2 releasePosition, AsyncCallback callback, object @object)
Parameters
fromNode
StringNamefromPort
longreleasePosition
Vector2callback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(StringName, long, Vector2)
public virtual void Invoke(StringName fromNode, long fromPort, Vector2 releasePosition)
Parameters
fromNode
StringNamefromPort
longreleasePosition
Vector2