Table of Contents

Delegate GraphEdit.ConnectionToEmptyEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the ConnectionToEmpty event of a GraphEdit class.

public delegate void GraphEdit.ConnectionToEmptyEventHandler(StringName fromNode, long fromPort, Vector2 releasePosition)

Parameters

fromNode StringName
Represents the method that handles the event of a class.
fromPort long
Represents the method that handles the event of a class.
releasePosition Vector2
Represents the method that handles the event of a class.

Constructors

ConnectionToEmptyEventHandler(object, IntPtr)

public ConnectionToEmptyEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(StringName, long, Vector2, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, Vector2 releasePosition, AsyncCallback callback, object @object)

Parameters

fromNode StringName
fromPort long
releasePosition Vector2
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(StringName, long, Vector2)

public virtual void Invoke(StringName fromNode, long fromPort, Vector2 releasePosition)

Parameters

fromNode StringName
fromPort long
releasePosition Vector2