Delegate GraphEdit.ConnectionRequestEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionRequest event of a GraphEdit class.
public delegate void GraphEdit.ConnectionRequestEventHandler(StringName fromNode, long fromPort, StringName toNode, long toPort)
Parameters
fromNodeStringName- Represents the method that handles the event of a class.
fromPortlong- Represents the method that handles the event of a class.
toNodeStringName- Represents the method that handles the event of a class.
toPortlong- Represents the method that handles the event of a class.
Constructors
ConnectionRequestEventHandler(object, IntPtr)
public ConnectionRequestEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, StringName, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, StringName toNode, long toPort, AsyncCallback callback, object @object)
Parameters
fromNodeStringNamefromPortlongtoNodeStringNametoPortlongcallbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(StringName, long, StringName, long)
public virtual void Invoke(StringName fromNode, long fromPort, StringName toNode, long toPort)
Parameters
fromNodeStringNamefromPortlongtoNodeStringNametoPortlong