Delegate GraphEdit.ConnectionRequestEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionRequest event of a GraphEdit class.
public delegate void GraphEdit.ConnectionRequestEventHandler(StringName fromNode, long fromPort, StringName toNode, long toPort)
Parameters
fromNode
StringName- Represents the method that handles the event of a class.
fromPort
long- Represents the method that handles the event of a class.
toNode
StringName- Represents the method that handles the event of a class.
toPort
long- Represents the method that handles the event of a class.
Constructors
ConnectionRequestEventHandler(object, IntPtr)
public ConnectionRequestEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, StringName, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, StringName toNode, long toPort, AsyncCallback callback, object @object)
Parameters
fromNode
StringNamefromPort
longtoNode
StringNametoPort
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(StringName, long, StringName, long)
public virtual void Invoke(StringName fromNode, long fromPort, StringName toNode, long toPort)
Parameters
fromNode
StringNamefromPort
longtoNode
StringNametoPort
long