Table of Contents

Delegate GraphEdit.ConnectionFromEmptyEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the ConnectionFromEmpty event of a GraphEdit class.

public delegate void GraphEdit.ConnectionFromEmptyEventHandler(StringName toNode, long toPort, Vector2 releasePosition)

Parameters

toNode StringName
Represents the method that handles the event of a class.
toPort long
Represents the method that handles the event of a class.
releasePosition Vector2
Represents the method that handles the event of a class.

Constructors

ConnectionFromEmptyEventHandler(object, IntPtr)

public ConnectionFromEmptyEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(StringName, long, Vector2, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(StringName toNode, long toPort, Vector2 releasePosition, AsyncCallback callback, object @object)

Parameters

toNode StringName
toPort long
releasePosition Vector2
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(StringName, long, Vector2)

public virtual void Invoke(StringName toNode, long toPort, Vector2 releasePosition)

Parameters

toNode StringName
toPort long
releasePosition Vector2