Delegate GraphEdit.ConnectionFromEmptyEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionFromEmpty event of a GraphEdit class.
public delegate void GraphEdit.ConnectionFromEmptyEventHandler(StringName toNode, long toPort, Vector2 releasePosition)
Parameters
toNodeStringName- Represents the method that handles the event of a class.
toPortlong- Represents the method that handles the event of a class.
releasePositionVector2- Represents the method that handles the event of a class.
Constructors
ConnectionFromEmptyEventHandler(object, IntPtr)
public ConnectionFromEmptyEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, Vector2, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName toNode, long toPort, Vector2 releasePosition, AsyncCallback callback, object @object)
Parameters
toNodeStringNametoPortlongreleasePositionVector2callbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(StringName, long, Vector2)
public virtual void Invoke(StringName toNode, long toPort, Vector2 releasePosition)
Parameters
toNodeStringNametoPortlongreleasePositionVector2