Delegate GraphEdit.ConnectionFromEmptyEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the ConnectionFromEmpty event of a GraphEdit class.
public delegate void GraphEdit.ConnectionFromEmptyEventHandler(StringName toNode, long toPort, Vector2 releasePosition)
Parameters
toNode
StringName- Represents the method that handles the event of a class.
toPort
long- Represents the method that handles the event of a class.
releasePosition
Vector2- Represents the method that handles the event of a class.
Constructors
ConnectionFromEmptyEventHandler(object, IntPtr)
public ConnectionFromEmptyEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(StringName, long, Vector2, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(StringName toNode, long toPort, Vector2 releasePosition, AsyncCallback callback, object @object)
Parameters
toNode
StringNametoPort
longreleasePosition
Vector2callback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(StringName, long, Vector2)
public virtual void Invoke(StringName toNode, long toPort, Vector2 releasePosition)
Parameters
toNode
StringNametoPort
longreleasePosition
Vector2