Table of Contents

Delegate GraphEdit.ConnectionDragStartedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the ConnectionDragStarted event of a GraphEdit class.

public delegate void GraphEdit.ConnectionDragStartedEventHandler(StringName fromNode, long fromPort, bool isOutput)

Parameters

fromNode StringName
Represents the method that handles the event of a class.
fromPort long
Represents the method that handles the event of a class.
isOutput bool
Represents the method that handles the event of a class.

Constructors

ConnectionDragStartedEventHandler(object, IntPtr)

public ConnectionDragStartedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(StringName, long, bool, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(StringName fromNode, long fromPort, bool isOutput, AsyncCallback callback, object @object)

Parameters

fromNode StringName
fromPort long
isOutput bool
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(StringName, long, bool)

public virtual void Invoke(StringName fromNode, long fromPort, bool isOutput)

Parameters

fromNode StringName
fromPort long
isOutput bool