Enum GpuParticlesCollisionHeightField3D.UpdateModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum GpuParticlesCollisionHeightField3D.UpdateModeEnum : long
Fields
Always = 1
Update the heightmap every frame. This has a significant performance cost. This update should only be used when geometry that particles can collide with changes significantly during gameplay.
WhenMoved = 0
Only update the heightmap when the GpuParticlesCollisionHeightField3D node is moved, or when the camera moves if FollowCameraEnabled is
true
. An update can be forced by slightly moving the GpuParticlesCollisionHeightField3D in any direction, or by calling ParticlesCollisionHeightFieldUpdate(Rid).