Enum Environment.GlowBlendModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Environment.GlowBlendModeEnum : long
Fields
Additive = 0
Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.
Mix = 4
Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.
Replace = 3
Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.
Screen = 1
Screen glow blending mode. Increases brightness, used frequently with bloom.
Softlight = 2
Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).