Table of Contents

Enum Environment.GlowBlendModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Environment.GlowBlendModeEnum : long

Fields

Additive = 0

Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources.

Mix = 4

Mixes the glow with the underlying color to avoid increasing brightness as much while still maintaining a glow effect.

Replace = 3

Replace glow blending mode. Replaces all pixels' color by the glow value. This can be used to simulate a full-screen blur effect by tweaking the glow parameters to match the original image's brightness.

Screen = 1

Screen glow blending mode. Increases brightness, used frequently with bloom.

Softlight = 2

Soft light glow blending mode. Modifies contrast, exposes shadows and highlights (vivid bloom).