Enum Control.GrowDirection
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Control.GrowDirection : longFields
- Begin = 0
- The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis. 
- Both = 2
- The control will grow in both directions equally to make up if its minimum size is changed to be greater than its current size. 
- End = 1
- The control will grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis.