Enum Control.GrowDirection
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Control.GrowDirection : long
Fields
Begin = 0
The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis.
Both = 2
The control will grow in both directions equally to make up if its minimum size is changed to be greater than its current size.
End = 1
The control will grow to the right or bottom to make up if its minimum size is changed to be greater than its current size on the respective axis.