Table of Contents

Enum Control.Anchor

Namespace
Godot
Assembly
GodotSharp.dll
public enum Control.Anchor : long

Fields

Begin = 0

Snaps one of the 4 anchor's sides to the origin of the node's Rect, in the top left. Use it with one of the anchor_* member variables, like AnchorLeft. To change all 4 anchors at once, use SetAnchorsPreset(LayoutPreset, bool).

End = 1

Snaps one of the 4 anchor's sides to the end of the node's Rect, in the bottom right. Use it with one of the anchor_* member variables, like AnchorLeft. To change all 4 anchors at once, use SetAnchorsPreset(LayoutPreset, bool).