Delegate CollisionObject3D.InputEventEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the InputEvent event of a CollisionObject3D class.
public delegate void CollisionObject3D.InputEventEventHandler(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx)
Parameters
camera
Node- Represents the method that handles the event of a class.
event
InputEvent- Represents the method that handles the event of a class.
position
Vector3- Represents the method that handles the event of a class.
normal
Vector3- Represents the method that handles the event of a class.
shapeIdx
long- Represents the method that handles the event of a class.
Constructors
InputEventEventHandler(object, IntPtr)
public InputEventEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Node, InputEvent, Vector3, Vector3, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx, AsyncCallback callback, object @object)
Parameters
camera
Nodeevent
InputEventposition
Vector3normal
Vector3shapeIdx
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Node, InputEvent, Vector3, Vector3, long)
public virtual void Invoke(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx)
Parameters
camera
Nodeevent
InputEventposition
Vector3normal
Vector3shapeIdx
long