Table of Contents

Delegate CollisionObject3D.InputEventEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the InputEvent event of a CollisionObject3D class.

public delegate void CollisionObject3D.InputEventEventHandler(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx)

Parameters

camera Node
Represents the method that handles the event of a class.
event InputEvent
Represents the method that handles the event of a class.
position Vector3
Represents the method that handles the event of a class.
normal Vector3
Represents the method that handles the event of a class.
shapeIdx long
Represents the method that handles the event of a class.

Constructors

InputEventEventHandler(object, IntPtr)

public InputEventEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Node, InputEvent, Vector3, Vector3, long, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx, AsyncCallback callback, object @object)

Parameters

camera Node
event InputEvent
position Vector3
normal Vector3
shapeIdx long
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Node, InputEvent, Vector3, Vector3, long)

public virtual void Invoke(Node camera, InputEvent @event, Vector3 position, Vector3 normal, long shapeIdx)

Parameters

camera Node
event InputEvent
position Vector3
normal Vector3
shapeIdx long