Table of Contents

Enum CodeEdit.CodeCompletionLocation

Namespace
Godot
Assembly
GodotSharp.dll
public enum CodeEdit.CodeCompletionLocation : long

Fields

Local = 0

The option is local to the location of the code completion query - e.g. a local variable. Subsequent value of location represent options from the outer class, the exact value represent how far they are (in terms of inner classes).

Other = 1024

The option is from other engine code, not covered by the other enum constants - e.g. built-in classes.

OtherUserCode = 512

The option is from user code which is not local and not in a derived class (e.g. Autoload Singletons).

ParentMask = 256

The option is from the containing class or a parent class, relative to the location of the code completion query. Perform a bitwise OR with the class depth (e.g. 0 for the local class, 1 for the parent, 2 for the grandparent, etc) to store the depth of an option in the class or a parent class.