Table of Contents

Enum CharacterBody3D.PlatformOnLeaveEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum CharacterBody3D.PlatformOnLeaveEnum : long

Fields

AddUpwardVelocity = 1

Add the last platform velocity to the Velocity when you leave a moving platform, but any downward motion is ignored. It's useful to keep full jump height even when the platform is moving down.

AddVelocity = 0

Add the last platform velocity to the Velocity when you leave a moving platform.

DoNothing = 2

Do nothing when leaving a platform.