Table of Contents

Enum CharacterBody3D.MotionModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum CharacterBody3D.MotionModeEnum : long

Fields

Floating = 1

Apply when there is no notion of floor or ceiling. All collisions will be reported as on_wall. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games.

Grounded = 0

Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for grounded games like platformers.