Table of Contents

Enum CanvasItemMaterial.BlendModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum CanvasItemMaterial.BlendModeEnum : long

Fields

Add = 1

Additive blending mode.

Mix = 0

Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.

Mul = 3

Multiplicative blending mode.

PremultAlpha = 4

Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.

Sub = 2

Subtractive blending mode.