Table of Contents

Enum Camera3D.ProjectionType

Namespace
Godot
Assembly
GodotSharp.dll
public enum Camera3D.ProjectionType : long

Fields

Frustum = 2

Frustum projection. This mode allows adjusting FrustumOffset to create "tilted frustum" effects.

Orthogonal = 1

Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.

Perspective = 0

Perspective projection. Objects on the screen becomes smaller when they are far away.