Enum Camera3D.ProjectionType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Camera3D.ProjectionType : long
Fields
Frustum = 2
Frustum projection. This mode allows adjusting FrustumOffset to create "tilted frustum" effects.
Orthogonal = 1
Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
Perspective = 0
Perspective projection. Objects on the screen becomes smaller when they are far away.