Enum Camera2D.AnchorModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Camera2D.AnchorModeEnum : long
Fields
DragCenter = 1
The camera's position takes into account vertical/horizontal offsets and the screen size.
FixedTopLeft = 0
The camera's position is fixed so that the top-left corner is always at the origin.