Table of Contents

Enum Camera2D.AnchorModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Camera2D.AnchorModeEnum : long

Fields

DragCenter = 1

The camera's position takes into account vertical/horizontal offsets and the screen size.

FixedTopLeft = 0

The camera's position is fixed so that the top-left corner is always at the origin.