Table of Contents

Enum BaseMaterial3D.SpecularModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.SpecularModeEnum : long

Fields

Disabled = 2

No specular blob. This is slightly faster to render than other specular modes.

SchlickGgx = 0

Default specular blob.

Toon = 1

Toon blob which changes size based on roughness.