Enum BaseMaterial3D.SpecularModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.SpecularModeEnum : long
Fields
Disabled = 2
No specular blob. This is slightly faster to render than other specular modes.
SchlickGgx = 0
Default specular blob.
Toon = 1
Toon blob which changes size based on roughness.