Enum BaseMaterial3D.DiffuseModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.DiffuseModeEnum : long
Fields
Burley = 0
Default diffuse scattering algorithm.
Lambert = 1
Diffuse scattering ignores roughness.
LambertWrap = 2
Extends Lambert to cover more than 90 degrees when roughness increases.
Toon = 3
Uses a hard cut for lighting, with smoothing affected by roughness.