Table of Contents

Enum BaseMaterial3D.DiffuseModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.DiffuseModeEnum : long

Fields

Burley = 0

Default diffuse scattering algorithm.

Lambert = 1

Diffuse scattering ignores roughness.

LambertWrap = 2

Extends Lambert to cover more than 90 degrees when roughness increases.

Toon = 3

Uses a hard cut for lighting, with smoothing affected by roughness.