Enum BaseMaterial3D.DepthDrawModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.DepthDrawModeEnum : long
Fields
Always = 1
Objects will write to depth during the opaque and the transparent passes. Transparent objects that are close to the camera may obscure other transparent objects behind them.
Note: This does not influence whether transparent objects are included in the depth prepass or not. For that, see BaseMaterial3D.TransparencyEnum.
Disabled = 2
Objects will not write their depth to the depth buffer, even during the depth prepass (if enabled).
OpaqueOnly = 0
Default depth draw mode. Depth is drawn only for opaque objects during the opaque prepass (if any) and during the opaque pass.