Table of Contents

Enum BaseMaterial3D.BlendModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum BaseMaterial3D.BlendModeEnum : long

Fields

Add = 1

The color of the object is added to the background.

Mix = 0

Default blend mode. The color of the object is blended over the background based on the object's alpha value.

Mul = 3

The color of the object is multiplied by the background.

Sub = 2

The color of the object is subtracted from the background.