Enum BaseMaterial3D.BlendModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum BaseMaterial3D.BlendModeEnum : long
Fields
Add = 1
The color of the object is added to the background.
Mix = 0
Default blend mode. The color of the object is blended over the background based on the object's alpha value.
Mul = 3
The color of the object is multiplied by the background.
Sub = 2
The color of the object is subtracted from the background.