Table of Contents

Delegate Area3D.BodyShapeExitedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the BodyShapeExited event of a Area3D class.

public delegate void Area3D.BodyShapeExitedEventHandler(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)

Parameters

bodyRid Rid
Represents the method that handles the event of a class.
body Node3D
Represents the method that handles the event of a class.
bodyShapeIndex long
Represents the method that handles the event of a class.
localShapeIndex long
Represents the method that handles the event of a class.

Constructors

BodyShapeExitedEventHandler(object, IntPtr)

public BodyShapeExitedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Rid, Node3D, long, long, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex, AsyncCallback callback, object @object)

Parameters

bodyRid Rid
body Node3D
bodyShapeIndex long
localShapeIndex long
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Rid, Node3D, long, long)

public virtual void Invoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)

Parameters

bodyRid Rid
body Node3D
bodyShapeIndex long
localShapeIndex long