Delegate Area3D.BodyShapeExitedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the BodyShapeExited event of a Area3D class.
public delegate void Area3D.BodyShapeExitedEventHandler(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)
Parameters
bodyRid
Rid- Represents the method that handles the event of a class.
body
Node3D- Represents the method that handles the event of a class.
bodyShapeIndex
long- Represents the method that handles the event of a class.
localShapeIndex
long- Represents the method that handles the event of a class.
Constructors
BodyShapeExitedEventHandler(object, IntPtr)
public BodyShapeExitedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Rid, Node3D, long, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex, AsyncCallback callback, object @object)
Parameters
bodyRid
Ridbody
Node3DbodyShapeIndex
longlocalShapeIndex
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Rid, Node3D, long, long)
public virtual void Invoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)