Delegate Area3D.BodyShapeEnteredEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the BodyShapeEntered event of a Area3D class.
public delegate void Area3D.BodyShapeEnteredEventHandler(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)
Parameters
bodyRidRid- Represents the method that handles the event of a class.
bodyNode3D- Represents the method that handles the event of a class.
bodyShapeIndexlong- Represents the method that handles the event of a class.
localShapeIndexlong- Represents the method that handles the event of a class.
Constructors
BodyShapeEnteredEventHandler(object, IntPtr)
public BodyShapeEnteredEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Rid, Node3D, long, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex, AsyncCallback callback, object @object)
Parameters
bodyRidRidbodyNode3DbodyShapeIndexlonglocalShapeIndexlongcallbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(Rid, Node3D, long, long)
public virtual void Invoke(Rid bodyRid, Node3D body, long bodyShapeIndex, long localShapeIndex)