Enum AnimationNodeStateMachineTransition.SwitchModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum AnimationNodeStateMachineTransition.SwitchModeEnum : long
Fields
AtEnd = 2
Wait for the current state playback to end, then switch to the beginning of the next state animation.
Immediate = 0
Switch to the next state immediately. The current state will end and blend into the beginning of the new one.
Sync = 1
Switch to the next state immediately, but will seek the new state to the playback position of the old state.