Table of Contents

Enum AnimationNodeStateMachineTransition.SwitchModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationNodeStateMachineTransition.SwitchModeEnum : long

Fields

AtEnd = 2

Wait for the current state playback to end, then switch to the beginning of the next state animation.

Immediate = 0

Switch to the next state immediately. The current state will end and blend into the beginning of the new one.

Sync = 1

Switch to the next state immediately, but will seek the new state to the playback position of the old state.