Table of Contents

Enum AnimationNodeStateMachineTransition.AdvanceModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationNodeStateMachineTransition.AdvanceModeEnum : long

Fields

Auto = 2

Automatically use this transition if the AdvanceCondition and AdvanceExpression checks are true (if assigned).

Disabled = 0

Don't use this transition.

Enabled = 1

Only use this transition during Travel(StringName, bool).