Class AnimationNodeStateMachine.PropertyName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the properties and fields contained in this class, for fast lookup.
public class AnimationNodeStateMachine.PropertyName : AnimationRootNode.PropertyName
- Inheritance
-
AnimationNodeStateMachine.PropertyName
- Inherited Members
Constructors
PropertyName()
public PropertyName()
Fields
AllowTransitionToSelf
Cached name for the 'allow_transition_to_self' property.
public static readonly StringName AllowTransitionToSelf
Field Value
ResetEnds
Cached name for the 'reset_ends' property.
public static readonly StringName ResetEnds
Field Value
StateMachineType
Cached name for the 'state_machine_type' property.
public static readonly StringName StateMachineType