Enum AnimationNode.FilterAction
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum AnimationNode.FilterAction : long
Fields
Blend = 3
Paths matching the filter will be blended (by the blend value).
Ignore = 0
Do not use filtering.
Pass = 1
Paths matching the filter will be allowed to pass.
Stop = 2
Paths matching the filter will be discarded.