Table of Contents

Enum AnimationNode.FilterAction

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationNode.FilterAction : long

Fields

Blend = 3

Paths matching the filter will be blended (by the blend value).

Ignore = 0

Do not use filtering.

Pass = 1

Paths matching the filter will be allowed to pass.

Stop = 2

Paths matching the filter will be discarded.