Enum Animation.UpdateMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.UpdateMode : long
Fields
Capture = 2
Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.
Continuous = 0
Update between keyframes and hold the value.
Discrete = 1
Update at the keyframes.