Table of Contents

Enum Animation.UpdateMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum Animation.UpdateMode : long

Fields

Capture = 2

Same as linear interpolation, but also interpolates from the current value (i.e. dynamically at runtime) if the first key isn't at 0 seconds.

Continuous = 0

Update between keyframes and hold the value.

Discrete = 1

Update at the keyframes.