Table of Contents

Enum Animation.LoopedFlag

Namespace
Godot
Assembly
GodotSharp.dll
public enum Animation.LoopedFlag : long

Fields

End = 1

This flag indicates that the animation has reached the end of the animation and just after loop processed.

None = 0

This flag indicates that the animation proceeds without any looping.

Start = 2

This flag indicates that the animation has reached the start of the animation and just after loop processed.