Enum Animation.LoopedFlag
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.LoopedFlag : long
Fields
End = 1
This flag indicates that the animation has reached the end of the animation and just after loop processed.
None = 0
This flag indicates that the animation proceeds without any looping.
Start = 2
This flag indicates that the animation has reached the start of the animation and just after loop processed.