Table of Contents

Delegate FileSystemDock.InstantiateEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the Instantiate event of a FileSystemDock class.

public delegate void FileSystemDock.InstantiateEventHandler(string[] files)

Parameters

files string[]
Represents the method that handles the event of a class.

Constructors

InstantiateEventHandler(object, IntPtr)

public InstantiateEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(string[], AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(string[] files, AsyncCallback callback, object @object)

Parameters

files string[]
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(string[])

public virtual void Invoke(string[] files)

Parameters

files string[]