Class EditorSelection.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class EditorSelection.SignalName : GodotObject.SignalName
- Inheritance
-
EditorSelection.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
SelectionChanged
Cached name for the 'selection_changed' signal.
public static readonly StringName SelectionChanged