Table of Contents

Class EditorSelection.SignalName

Namespace
Godot
Assembly
GodotSharpEditor.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class EditorSelection.SignalName : GodotObject.SignalName
Inheritance
EditorSelection.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

SelectionChanged

Cached name for the 'selection_changed' signal.

public static readonly StringName SelectionChanged

Field Value

StringName