Table of Contents

Delegate EditorProperty.SelectedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the Selected event of a EditorProperty class.

public delegate void EditorProperty.SelectedEventHandler(string path, long focusableIdx)

Parameters

path string
Represents the method that handles the event of a class.
focusableIdx long
Represents the method that handles the event of a class.

Constructors

SelectedEventHandler(object, IntPtr)

public SelectedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(string, long, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(string path, long focusableIdx, AsyncCallback callback, object @object)

Parameters

path string
focusableIdx long
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(string, long)

public virtual void Invoke(string path, long focusableIdx)

Parameters

path string
focusableIdx long