Delegate EditorProperty.SelectedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the Selected event of a EditorProperty class.
public delegate void EditorProperty.SelectedEventHandler(string path, long focusableIdx)
Parameters
path
string- Represents the method that handles the event of a class.
focusableIdx
long- Represents the method that handles the event of a class.
Constructors
SelectedEventHandler(object, IntPtr)
public SelectedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(string, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(string path, long focusableIdx, AsyncCallback callback, object @object)
Parameters
path
stringfocusableIdx
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(string, long)
public virtual void Invoke(string path, long focusableIdx)