Delegate EditorProperty.ResourceSelectedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the ResourceSelected event of a EditorProperty class.
public delegate void EditorProperty.ResourceSelectedEventHandler(string path, Resource resource)
Parameters
path
string- Represents the method that handles the event of a class.
resource
Resource- Represents the method that handles the event of a class.
Constructors
ResourceSelectedEventHandler(object, IntPtr)
public ResourceSelectedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(string, Resource, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(string path, Resource resource, AsyncCallback callback, object @object)
Parameters
path
stringresource
Resourcecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(string, Resource)
public virtual void Invoke(string path, Resource resource)