Table of Contents

Delegate EditorProperty.ResourceSelectedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the ResourceSelected event of a EditorProperty class.

public delegate void EditorProperty.ResourceSelectedEventHandler(string path, Resource resource)

Parameters

path string
Represents the method that handles the event of a class.
resource Resource
Represents the method that handles the event of a class.

Constructors

ResourceSelectedEventHandler(object, IntPtr)

public ResourceSelectedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(string, Resource, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(string path, Resource resource, AsyncCallback callback, object @object)

Parameters

path string
resource Resource
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(string, Resource)

public virtual void Invoke(string path, Resource resource)

Parameters

path string
resource Resource