Delegate EditorPlugin.SceneClosedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the SceneClosed event of a EditorPlugin class.
public delegate void EditorPlugin.SceneClosedEventHandler(string filepath)
Parameters
filepath
string- Represents the method that handles the event of a class.
Constructors
SceneClosedEventHandler(object, IntPtr)
public SceneClosedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(string, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(string filepath, AsyncCallback callback, object @object)
Parameters
filepath
stringcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(string)
public virtual void Invoke(string filepath)
Parameters
filepath
string