Table of Contents

Delegate EditorPlugin.SceneChangedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the SceneChanged event of a EditorPlugin class.

public delegate void EditorPlugin.SceneChangedEventHandler(Node sceneRoot)

Parameters

sceneRoot Node
Represents the method that handles the event of a class.

Constructors

SceneChangedEventHandler(object, IntPtr)

public SceneChangedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Node, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Node sceneRoot, AsyncCallback callback, object @object)

Parameters

sceneRoot Node
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Node)

public virtual void Invoke(Node sceneRoot)

Parameters

sceneRoot Node