Delegate EditorPlugin.SceneChangedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the SceneChanged event of a EditorPlugin class.
public delegate void EditorPlugin.SceneChangedEventHandler(Node sceneRoot)
Parameters
sceneRoot
Node- Represents the method that handles the event of a class.
Constructors
SceneChangedEventHandler(object, IntPtr)
public SceneChangedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Node, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Node sceneRoot, AsyncCallback callback, object @object)
Parameters
sceneRoot
Nodecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Node)
public virtual void Invoke(Node sceneRoot)
Parameters
sceneRoot
Node