Delegate EditorPlugin.ResourceSavedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Represents the method that handles the ResourceSaved event of a EditorPlugin class.
public delegate void EditorPlugin.ResourceSavedEventHandler(Resource resource)
Parameters
resource
Resource- Represents the method that handles the event of a class.
Constructors
ResourceSavedEventHandler(object, IntPtr)
public ResourceSavedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Resource, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Resource resource, AsyncCallback callback, object @object)
Parameters
resource
Resourcecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Resource)
public virtual void Invoke(Resource resource)
Parameters
resource
Resource