Table of Contents

Delegate EditorPlugin.ResourceSavedEventHandler

Namespace
Godot
Assembly
GodotSharpEditor.dll

Represents the method that handles the ResourceSaved event of a EditorPlugin class.

public delegate void EditorPlugin.ResourceSavedEventHandler(Resource resource)

Parameters

resource Resource
Represents the method that handles the event of a class.

Constructors

ResourceSavedEventHandler(object, IntPtr)

public ResourceSavedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Resource, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Resource resource, AsyncCallback callback, object @object)

Parameters

resource Resource
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Resource)

public virtual void Invoke(Resource resource)

Parameters

resource Resource