Table of Contents

Enum EditorPlugin.AfterGuiInput

Namespace
Godot
Assembly
GodotSharpEditor.dll
public enum EditorPlugin.AfterGuiInput : long

Fields

Custom = 2

Pass the InputEvent to other editor plugins except the main Node3D one. This can be used to prevent node selection changes and work with sub-gizmos instead.

Pass = 0

Forwards the InputEvent to other EditorPlugins.

Stop = 1

Prevents the InputEvent from reaching other Editor classes.