Enum EditorPlugin.AfterGuiInput
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
public enum EditorPlugin.AfterGuiInput : long
Fields
Custom = 2
Pass the InputEvent to other editor plugins except the main Node3D one. This can be used to prevent node selection changes and work with sub-gizmos instead.
Pass = 0
Forwards the InputEvent to other EditorPlugins.
Stop = 1
Prevents the InputEvent from reaching other Editor classes.