Enum EditorFileDialog.FileModeEnum
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
public enum EditorFileDialog.FileModeEnum : long
Fields
OpenAny = 3
The EditorFileDialog can select a file or directory. Accepting the window will open it.
OpenDir = 2
The EditorFileDialog can select only one directory. Accepting the window will open the directory.
OpenFile = 0
The EditorFileDialog can select only one file. Accepting the window will open the file.
OpenFiles = 1
The EditorFileDialog can select multiple files. Accepting the window will open all files.
SaveFile = 4
The EditorFileDialog can select only one file. Accepting the window will save the file.