Table of Contents

Enum EditorFileDialog.FileModeEnum

Namespace
Godot
Assembly
GodotSharpEditor.dll
public enum EditorFileDialog.FileModeEnum : long

Fields

OpenAny = 3

The EditorFileDialog can select a file or directory. Accepting the window will open it.

OpenDir = 2

The EditorFileDialog can select only one directory. Accepting the window will open the directory.

OpenFile = 0

The EditorFileDialog can select only one file. Accepting the window will open the file.

OpenFiles = 1

The EditorFileDialog can select multiple files. Accepting the window will open all files.

SaveFile = 4

The EditorFileDialog can select only one file. Accepting the window will save the file.