Class EditorDebuggerSession.SignalName
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class EditorDebuggerSession.SignalName : RefCounted.SignalName
- Inheritance
-
EditorDebuggerSession.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
Breaked
Cached name for the 'breaked' signal.
public static readonly StringName Breaked
Field Value
Continued
Cached name for the 'continued' signal.
public static readonly StringName Continued
Field Value
Started
Cached name for the 'started' signal.
public static readonly StringName Started
Field Value
Stopped
Cached name for the 'stopped' signal.
public static readonly StringName Stopped