Table of Contents

Class EditorDebuggerSession.SignalName

Namespace
Godot
Assembly
GodotSharpEditor.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class EditorDebuggerSession.SignalName : RefCounted.SignalName
Inheritance
EditorDebuggerSession.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

Breaked

Cached name for the 'breaked' signal.

public static readonly StringName Breaked

Field Value

StringName

Continued

Cached name for the 'continued' signal.

public static readonly StringName Continued

Field Value

StringName

Started

Cached name for the 'started' signal.

public static readonly StringName Started

Field Value

StringName

Stopped

Cached name for the 'stopped' signal.

public static readonly StringName Stopped

Field Value

StringName